Starter Deck -Frieza- [FS04]

Frieza Starter Deck (FS04) Guide

Frieza is kind of the odd Starter Deck of the bunch in Dragon Ball Super Card Game Fusion World. First, it is probably the most difficult one to play, as it requires to already know which cards to target in your opponent's deck in order to leverage the "put opposing cards to rest" synergy the deck is built around.

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Frieza isn't very flashy as a leader to play compared to Vegeta, Goku, or Broly. The villain doesn't rely on big numbers like Vegeta can, or has the biggest card in the game like Broly. Instead, it relies on an off-tempo type of strategy, which might not be very enjoyable for a novice playing Fusion World for the first time, as it is the most technical of the starter decks. However, when piloted by experienced players, Frieza has shown it had a lot of potential, and definitely is in the conversation to be the best starter deck overall.

Also, did you know the first player to ever reach the God rank in the Digital client used Frieza?

Base Deck and Immediate Improvements

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The good thing with Frieza is that a big part of the deck's strength lies in awakening your leader, so you can switch two cards back to active mode per turn. That part of the deck is available immediately, even with a starter missing two copies of some incredible cards. This is a big reason why Frieza has managed to look so strong in the starter deck metagame during pre-release events.

As such, Frieza feels like a leader you really want to get two decks for, so you can get all of these cards to four copies, and make your deck much, much more reliable. Indeed, there is a world of difference when you can reliably find your FS04-12 and FS04-03 every single game.

Build With Two Starter Decks

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Just getting two more of FS04-12 and FS04-03 is game changing for this deck, as they each represent a key card for the early or the late portion of a match. The extra two of FS04-05 are also great, as awakening is a big part of Frieza's gameplan.

The overall strategy, which is based around dominating the rhythm of the match, and deciding whether it is a race or a value based battle, is unchanged. Getting that second starter deck only makes your deck much stronger at doing so.

Great Booster Pack Cards to Strengthen the Deck

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The super rare card you typically want in all your yellow decks, and a perfect replacement to FS04-04 down the line.

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These three cards go really well as a package together, bringing some explosive power to the deck. Plus 20,000 power is a nice threshold as it can pressure any leader except awakened Broly. While they shined early on in the Ginyu deck, these three cards are now played in almost every green deck.

Unfortunately, they aren't as good on their own, except FB01-109 as we have plenty of Frieza's army cards already in the deck. Once you get several copies of each (3 is good enough), you should think about including them as a group.

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The extra 5,000 power compared to FS04-05 can be very valuable to have. Many players seem to have made the switch, or play a combination of both cards in their deck.

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Just a nice way to add some tutored draw to our deck and make it more reliable in the process.

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I'm not a big fan of the card, at least not in four copies like most people seem to run it. Yet, it is undeniable 40,000 power is a lot to handle for the opponent. Two to four copies are in most Frieza decks currently.

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Another great extra card to consider adding in the mix. The choice between this and FS04-15 is up to your popular opponents and play style. However, it seems that most players are favoring this one over FS04-16.

Ideal List for Frieza

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Game Plan and Strategy

I would say Broly is a difficult opponent for Frieza, as their scaling ability is difficult to stop long term. Even in rest mode, their big cards aren't simple to KO so we are very reliant on finding Golden Frieza to stop those from switching back to active mode. However, against decks aiming to dominate through trading your cards in battle, Frieza will quickly be a pain to deal with. Indeed, even if other leaders have access to buffs or debuffs to leverage their trades, Frieza straight up decides who will go into battle, and who won't.

Ideally, Frieza will fight for the lead early on, focusing on the opponent's battle cards first and foremost. Except against a green deck, there doesn't seem to be that much value in attacking their leader except to get a card with our own leader's attack when we have no target available. The goal in this early phase is to gain initiative on the board, so we can start removing opposing cards in rest mode, or have enough tempo to get them in rest mode ourselves.

Awakening is a big part of building, and maintaining that lead during the whole match. As such, 20,000 power cards are perfect in that regard, as most non-awakened leader cannot deal with them unless they spend a combo card. With that in mind, FS04-12 alongside the other cards able to deal damage to our leader and have 20,000 base power represent the backbone of our early development.

Once the lead is secured, Frieza appears to be a "shut the door" kind of leader. The villain isn't looking to race the opponent, and would much rather cover every possibility, only attacking with disposable cards, or the two it plans to switch back to active mode at the end of the turn. As time passes, and you keep abusing your leader's ability, you should see the cards available to both players clearly tilt in your favor. This is the sign you can start pressuring their leader, forcing them to use combo cards to protect their health, and exhausting even more of their resources in the process.

If you can't find your power card, you probably want to try to maintain that status quo, attacking the opposing leader with enough to set up for the kill, or keep milking them of their combo cards. Except if your opponent is Broly, you don't need high power cards to do so. Indeed, as you aren't in a rush, even attacking with 20,000 power cards will either land a hit, or draw a combo card from your opponent's hand, widening the card advantage gap.

As you face more refined decks, the comeback potential for your opponent might progress, meaning we don't necessarily want to drag games too long. Particularly against green, but sometimes against a red opponent we suspect might run FB01-023, you might want to pressure their leader more than usual.

Closing Words

Frieza can look like a bad leader at first, as you realize the opponent cards can attack immediately after being played, meaning the ability to switch cards to rest mode can often be useless. However, Frieza's ability as an awakened leader might be the strongest when it comes to building your card advantage. Basically, you could see it as having two extra actions per turn, and constantly denying your opponent the ability to pick their trades.

Then, even if I wouldn't recommend Frieza as your first leader, especially if you have little card game experience, I believe the yellow starter has tons of potential later on, in the hands of a more experienced player. As such, you could see Frieza as a challenge to learn more complex strategies, with a lot more decisions to make during a turn. I'm sure the early losses due to making mistakes will be worthwhile down the line.

I hope this guide was a nice first look at the yellow starter deck. We will have similar pieces for every leader in the game, so you can make an educated choice on which you want to invest into before spending money, or in game currency. I wish you a lot of fun on Dragon Ball Super Fusion World, and feel free to reach out for any question you might have, in the comment section or through my Twitter page.

Good Game Everyone!

Den
Den

Den has been in love with strategy games for as long as he can remember, starting with the Heroes of Might and Magic series as a kid. Card games came around the middle school - Yu-Gi-Oh! and then Magic: The Gathering.

Hearthstone and Legends of Runeterra has been his real breakthrough and he has been a coach, writer, and caster on the French scene for many years now. He now coaches aspiring pro players and writes various articles on these games.

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