Dragon Ball Super Card Game Fusion World Celebration Event

Awakened Pulse (FB01) Celebration Event Guide

Welcome to our guide for Dragon Ball Super Card Game Fusion World Celebration Event, in which we'll be going over the Fusion World Sealed Battle format!

Introduction

The Celebration Event for the first Booster Pack set, Awakened Pulse (FB01) runs from February 23, 2024 to March 15, 2024. It will be held in stores all across the world (if the product allocation allows for it) and there you'll have the chance to win the very coveted gold foil Goku and Vegeta promo cards!

Winner Prize

Loading...
If you see this for too long, please disable AdBlock and try to reload the page...

Participation Prize

Loading...
If you see this for too long, please disable AdBlock and try to reload the page...

Before we begin, we have to go over a few important things. The format that we'll be going over today is Sealed Battle! It is such a drastically different format that it is better to get you prepared for that one, just in case that your store decides to run it instead of the normal constructed event, as some stores might not have the product necessary. Second, some stores might have held their Celebration Event ahead of time, so your store might have already ran it last week! Make sure to check this with your LGS.

Sealed Battle Rules

Here's a brief outline of the rules for the sealed format! You can find the full rules here.

  • You build a 30 card deck from 4 packs which you'll buy and open in the store at the start of the event!
  • You can use any leader of your choice. You CAN bring your own leaders with you to the event, this is highly encouraged because you might not pull a leader from your 4 packs!
  • Leaders count as having all names, colors and traits!
  • The specified energy requirement is gone!
  • All cards in your energy create energy of any color!
  • You CAN'T use starter deck cards, besides the leaders!

Alright, those are the brief rules, now let's dig into the guide!

Starter Deck Cards

First and foremost, the lack of Starter Deck cards is a huge loss! Each color will lose access to some amazing tools.

Loading...
If you see this for too long, please disable AdBlock and try to reload the page...

No Green ramp, which is massive, and the removal options will now be very limited. But wait, that's not all!

Loading...
If you see this for too long, please disable AdBlock and try to reload the page...

You also lose access to big boss monsters! Closing the games will be much harder without these cards but we'll need to substitute them somehow. This impacts our card evaluation going forward.

Best Leaders

Unless your store says otherwise, you can use any leader in the game! Combined with the how leaders work in this format, this opens up amazing deckbuilding possibilities. Here are some very, very good leaders in sealed!

Loading...
If you see this for too long, please disable AdBlock and try to reload the page...

FB01-036-trunks-future is phenomenal! Because removal is so limited in sealed, Trunks having free removal, by default, is exceptionally good! Commons and Uncommons dominate this format, and the majority of them are 3 cost or less, so you'll be able to deal with most of them (primarily blockers)!

Loading...
If you see this for too long, please disable AdBlock and try to reload the page...

FS03-01-broly's 25000 baseline power shines even brighter in this format! Yes, you will have limited energy, however there are only 11 C/UC cards with 25k power in set 1. Because of this, Broly's massive power will force your opponent to combo most of the time, taxing their hand size! That's amazing!

Loading...
If you see this for too long, please disable AdBlock and try to reload the page...

Most yellow leaders suck in this format! FB01-104-ginyu requires godly pulls to work, FB01-105-cooler-149 is plain bad, but FS04-01-frieza is amazing! While you do lose amazing Starter Deck cards, you'll still have access to some good blockers, which when combined with your leader's ability will net you a lot of value.

Loading...
If you see this for too long, please disable AdBlock and try to reload the page...

I've briefly touched upon the lack of removal in this format. FB01-002-beerus fixes that! His Activate Main will both buff your negative effects, allowing you to easily remove big threats, or lower opposing battle cards to a low enough power where you can remove them by attacking into them with your own battle cards.

Card Rarity and Pull Rates

The biggest thing to consider going forward is that you'll only have 4 packs to work with! This guarantees at least 4 Rares, with a very slight chance of a Super Rare. You shouldn't count on opening any Super Rares in sealed! Going over them, suggesting which ones to play, it completely pointless in this format. All of them are great, if you happen to open any, you're instantly playing it, let's put it like that.

Same goes for Rares, most of them are good in the format, though some are really bad. This is why we're going to focus mainly on Commons and Uncommons, the cards that you'll open the most.

Super Combos

The first priority is getting your playset of super combos!

Loading...
If you see this for too long, please disable AdBlock and try to reload the page...

Super Combos are your defensive backbone and you can run 4 of them. Every single deck should run 4 copies if possible, as the +20000 power in defense is massive! However, they are Uncommons and you have only 4 packs to work with so you'll likely not open a full playset. Regardless, these are the first cards that you want to add to your deck.

Removal Cards

I did say that removal is very limited in the format but it still exists and, most importantly, it exists in the common and uncommon slot! These are your removal options!

Loading...
If you see this for too long, please disable AdBlock and try to reload the page...

FB01-034-mafuba is just good in general!

FB01-033-time-skip is expensive, but in a format where majority of the cards are 20000 power or less, it can hit multiple targets, especially when combined with the FB01-002-beerus leader!

FB01-103-big-bang-attack is a bit costly due to the Energy sacrifice but it removes any non-green threat in the game (except for FB01-039-goku-black).

Blockers

You need to stay alive somehow! Unfortunately, some of the best blockers are from the starter decks, but set 1 gives still has some very strong options in the C/UC slot!

Loading...
If you see this for too long, please disable AdBlock and try to reload the page...

While these can't really compare to the starter deck ones, they do have some amazing utility!

FB01-013-android-17 is just a big 25000 power blocker, which can be too much for some cards in this format to deal with.

FB01-019-dr-rota seems like a bad choice at first glance, but the -10000 power for the turn is huge as it will disable a potential attacker, especially if your leader is Broly!

Finally, FB01-111-cui won't survive your opponent's turn but it will shut down another potential attacker with his When KO'd ability!

Attackers

We have a couple of good attackers in the format so let's go over them! While there aren't any particularly amazing ones, critical attackers are really good because they deny additional card draw from life!

Loading...
If you see this for too long, please disable AdBlock and try to reload the page...

FB01-060-vegeta is a bit expensive but we don't really have a lot of critical attackers in the C/UC slot and he does his job pretty well by forcing your opponent to combo a lot or else take a critical hit.

The other two cards are also great! Yes, they do fall off when your opponent's leader awakens, but they are still 10000 power combos which can be used in the later stages of the game!

Extra Cards

Finally let's wrap it all up with some good extra cards! We should prioritize some cheap buffs and, while there's just one of them in the C/UC slot, there are still some solid options!

Loading...
If you see this for too long, please disable AdBlock and try to reload the page...

Both FB01-031-strong-warriors-of-universe-6 and FB01-030-assemble-representatives-of-universe-7 extra cards are good due to their Activate Battle effect. You don't really care about Activate Main, it won't pay off most of the time, but giving +15000 power to a card in offense or defense is great!

FB01-100-brother-sister-combination is the only +20000 power buff for 1 energy in the C/UC slot. You will never, ever get the second part of the effect to trigger but getting +20000 power in defense is still well worth the cost!

Finally, FB01-135-crusher-ball is amazing as it replaces itself for by drawing you a card AND you can get rid of a troublesome card. If your opponent is running Frost, for example Crusher Ball is one of the rare few answers it in this format.

Summary

Now you should be ready to play (and win) sealed! Prioritize getting your super combos, make sure that you've got plenty of removal, good attacker and if you hit a few of those blockers that's just a huge upside! Remember to check with your store will it run Sealed or Constructed!

That's it for me today, good luck at your Celebration Event, I'm rooting for you! Let us know in the comments how it went! 🙂

demian
demian

Demian is the co-founder of The Lookout, the biggest DBSCG Masters (and now FW) platform. He's a DBSCG Masters veteran player, official events caster, tournament organizer, apparently a master chef, father of two cats and a relentless mocker of cheaters.

Wow, this was almost as much text as on a common Masters card!

Articles: 2