Table of Contents
Welcome to our Dragon Ball Super Card Game Fusion World Meta Tier List! In this meta report, we will look at the best Color, Leaders, and Decks to play in the DBS Fusion World metagame for the Wish for Shenron [FB07] metagame.
| Tier | Deck |
|---|---|
| A Tier | 🟢 Piccolo : SH |
| A Tier | 🔴 Cell |
| A Tier | 🟡 Majin Buu : Evil |
| A Tier | 🔵 Syn Shenron |
| B Tier | ⚫ Dragon Ball |
Meta Overview
With brand-new synergies for Red and Yellow, both leading to nowhere competitively at the moment considering both the popularity and results of FB07-073 and FB07-001, FB07 was the perfect opportunity for Green, Blue and Black to make a comeback.
The perfect balance almost happened with this set, but FB07-097 feels a little behind the pack, and still has to post convincing results in high profile tournament. This leads to Black being the only color struggling in this set, as the other four are sharing top cuts and wins in regional tournaments so far.
Indeed, while SB01-001 took the best start, and earned the top spot in our Tier List as a result, both FB07-025 and FB07-049 have done a wonderful job of bringing Green and Blue back to a very competitive status. With the win in Seville at the end of September, FB07-049 left the SB01 king SB01-029 as the only one from the top four without a tournament win.
Overall then, the metagame feels more balanced than it has ever been. To be fair, the ranking of the top four leaders in the game is really up to one's preferred play style. Indeed, you can expect each of them at the top of a tournament, with the pilot representing the deciding factor between a win and a loss.
Match-up wise, FB07-049 seems to be slightly favored in this field, as both SB01-029 and FB07-025 can struggle to pressure it fast enough. However, SB01-001 can be a problem when it manages to start summoning SB01-011 on repeat early on. That same SB01-001 can struggle when FB07-025 keeps throwing its card at the bottom of the deck, denying most abilities based on fetching in the drop.
The key to excel at the moment lies in understanding those important match-ups and finding a little edge, either in the way you play, or with a slightly adapted build. It will be difficult for a new leader to come and perform. However, we can expect the winner to change from a tournament to another, depending on the popularity of each, alongside which match-ups the player base has decided to focus on.
Finally, Dragon Ball Fusion World is back to a game where the pilot has a huge impact on the results of a match, both in terms of play and deckbuilding.
A Tier
Green
Best Leader
Although the entire set was focused on giving FB07-049 a full deck to work with, the green leader took a bit of time to find its footing. This is fairly common for slower, forced to defend type of decks, which need a bit of time to be mastered, as one mistake can often cost a match.
Now that the deck seems to have found its balance, FB07-049 looks very annoying to take down.
Indeed, the deck packs about everything strong in the green color up to this point. We have ramp attached to battle cards with FB07-052 and FB07-058. We have ways to protect our leader with FB07-066 and FB07-051, alongside FB06-120 to get a life back. Last, the deck is more than able to turn the pressure around once it reaches the late game, as FB07-121 can be paired with almost any other card from the deck.
To top it all off, FB07-049 is stacked with 18 cards at 10,000 combo power, four of those being FB02-098 to get even more back in hand.
Compared to the ones in Japan, the regional tournament in Seville at the end of September was rather small, with about 70 players attending. Yet, except for the peculiar FB06-071 making it to the top 8, FB07-049 had to beat the other dominant leaders to win it all.
Plus, I compared the winner's list with the ones reaching the top cut in Japan, and the build is quite different, as this one is the first I see not playing any Extra cards.
I am very curious to see if this list, or at least something built with the same mindset can become the norm, and whether FB07-049 can be stopped once that happens.
Other Playable Leaders
Green can play Ramp through various leaders, as FB01-070, FB01-071 or FS03-01 all have their own signature cards and ways to ramp. Yet, none seems to compare to FB07-049 if we trust the competitive community picks in tournament. Then, unless one has a specific purpose to pick another ramp based leader, those don't have much reason to see play.
The same goes for aggressive strategies, as FB04-051 or FS10-01 also have compelling arguments. However, they got completely shut down by SB01-029 and SB01-001 in the previous set, and received no support since.
At least, FB06-048 received a bit of support in FB07, while it still packs a nasty high roll against an unprepared opponent.
Red
Best Leader
SB01-001 started this set with the best results from the Japanese tournaments with a win and a loss in the finals, on top of being the most represented deck in both tournaments top cuts. Plus, the deck found a way to adapt to the new FB07 leaders, with SB01-009 joining the list. Then, we had every reason to believe SB01-001 would be the one to beat in this set.
Arguably, this is true, as you can't expect to make a deep run without planning for every of the four dominant leaders at the moment. Yet, it doesn't seem like other decks are building with SB01-001 particularly in mind at the moment.
Rather, they might not need to, since FB07-025 throws cards back at the bottom of the deck as its defensive synergy, while SB01-029 rests and removes everything early on in a match.
Fortunately, the leader on the rise currently is FB07-049, a match-up that plays to SB01-001 typical game plan pretty well. The reason the green leader took the top spot from SB01-001 is mostly due to its recent great results, and list still improving as time passes.
Yet, it might not be that bad if FB07-049 gains momentum, as it should limit FB07-025, and give a fairly straight-forward match-up for SB01-001 to play.
Other Playable Leaders
To be fair, FB06-001 probably is the second best leader in the color, but the deck is so similar to SB01-001, there is little reason to pick it if the other is available. As for FB03-001, the usual second best leader in the color, there are simply to many ways to send FB03-009 directly to the drop in today's game.
As such, we are left with an aggressive pick as our default second option for red. There is a chance that pick should go to FB01-002, but the reality is there isn't a competitive pick past SB01-001 in red at the moment.
Then, we might as well pick the leader with the biggest high roll, and that distinction goes to FB07-001's ability to cheat evolved cards early in a match.
Yellow
Best Leader
SB01-029 did not receive any help in this set, and shows some struggles to adapt, especially against FB07-049. In most match-ups, the goal of this leader is to dominate the early game, and then leverage its ability to ignore a Battle Card while pressuring its opponent.
Unfortunately, while the previous metagame rewarded that game plan, with mostly mirror matches and SB01-001 to focus on. The newcomers, FB07-049 and FB07-025, don't mind a slower approach.
Then, while yellow arguably still packs some of the best cards in the game from a raw power standpoint, the color needs to find a list able to contend against this more diversified field. In Japan, FB02-140 joined the list in order to edge the mirror match, as well as stop SB01-011 from attacking. Unfortunately, going the greedy way still can't compare to the value of FB07-121.
There are talks about FB04-077 being more suited to bring some pressure in those slower match-ups. Some go as far as advocating for SB01-031 to be removed as it isn't as impactful as it was in the previous set, in favor of FB05-080, to dominate the early game even more.
This was the leader to beat heading into FB07. Now SB01-029 might be the one forced to adapt as new foes have risen, and these aren't as simple to stomp with the raw power of SB01-039 and FB04-094.
Other Playable Leaders
FB04-077 is a real consideration instead of SB01-029 if the metagame keeps rewarding a slightly more agressive approach. In Japan, the older Buu managed to post two top cut placements. Yet, because both leaders would play something extremely similar, there is no need to highlight that particular deck.
Then, let's give some love to FB06-071 which managed to sneak into Seville's top eight cut after a 6-1 run in the swiss rounds.
Blue
Best Leader
The first to shake up the established domination of Red & Yellow, FB07-025 unfortunately couldn't repeat its early win in Japan in other tournaments. In Seville, the deck made it to the finals, but eventually lost to FB07-049.
That specific match-up is the reason I am placing blue last amongst the four great leaders we have available. Just like the old days of FS02-01 against FB01-070, the blue player is forced to play against the clock, as there is no solution against the big cards except ending the game before they take over.
FB07-049 isn't FB01-070 though. That deck has more combo available on defense, alongside the ability to redirect one attack per turn. Then, although FB07-035 cannot be removed by FB07-121, you can't really go for FB07-047 until FB07-049 used its ability.
Then, if the metagame keeps featuring more green players while red and yellow return to a respectable popularity, the field should get harder to navigate for FB07-025. This won't take it out of contention for a possible win, but it should get increasingly more difficult.
Other Playable Leaders
We already know the World Tournament synergy isn't good enough to compete in a high-stakes tournament setup. Yet, the deck has all the cards it needs, and should be able to climb through the ranks in the digital client, or provide a fun time at a store tournament.
Unfortunately, all the other leaders are still morning the loss of FB01-056.
B Tier
Black
Best Leader
The only color not represented in top cuts, Black is a step behind the competition at the moment, with FB07-097 unable to live up to its reveal season hype.
More than anything, the random aspect of where the FB07-119 sit in our deck is too big of a risk to run in a tournament set up, where losing two rounds out of seven or eight can take you out of top cut contention.
With that said, FB07-097 could be a deck suited for someone feeling a bit lost in the current match-ups, and looking to follow its own agenda. In that context, the clear goal of keeping up with your opponent while you dig through your deck to unlock that powerful swing turn can be an upside.
Otherwise, I have mostly seen FB07-097 run out of gas, and rely on that swing turn to either push for an hopeful lethal, or wrestle the board back, rather than really end the game. In comparision, FB07-121 plus another card might be considered a stronger, or at least equally powerful turn, on top of being much more reliable, and repeatable multiple times in a row.
Overall, a great player will probably find a way to make FB07-097 work, and maybe even reach a tournament top cut. Yet, give that same player one of the four dominant leaders, and they will surely secure a top cut, and be a threat for the final win.
Other Playable Leaders
Being an alternate leader in the worst color can't be good. Yet, while the other four color have a clear frontrunner you have little reason to replace except for personnal preference, Black leaders all showcase a different play style.
Unfortunately, they will all struggle to post great results in the current environment, but they at least offer different synergies to build around.




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